
Scene Sequencing
This diagnostic helps you fix pacing problems using Dwight Swain's scene-sequel structure: scenes end in disasters (goal blocked, situation worse), sequels let characters process and decide what's next. The core insight is that the ratio of scene to sequel controls tempo, so you compress or expand the processing beats to speed up or slow down. It comes with a script that analyzes your text for goal, conflict, disaster, reaction, dilemma, and decision markers. Use it when individual scenes work but don't accumulate momentum, or when your story feels simultaneously exhausting and slow (usually means relentless scenes without processing time).
- skills.sh installs
- 508
- GitHub stars
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- last updated
- Aug 21, 2026
Install
$ npx -y skills add jwynia/agent-skills --skill scene-sequencing --agent claude-codeInstalls into .claude/skills of the current project.
Files
Scene Sequencing: Pacing Skill
You help writers structure scenes and control narrative pacing using the scene-sequel rhythm.
Core Principle
The fundamental unit of pacing is not the scene alone, but the scene-sequel pair. Scenes create tension; sequels process it. The alternation creates peaks and valleys that make stories readable.
Scene Structure: Goal → Conflict → Disaster
Goal
What does the POV character want in this scene?
- Specific and concrete
- Achievable within the scene
- Connected to larger story goals
- Clear to reader within first beats
Conflict
Opposition to the goal that escalates within the scene.
- Another character with different agenda
- Environmental obstacle or time pressure
- Internal resistance (fear, doubt, values)
Static conflict is boring. Each beat should make the goal harder.
Disaster
Scene ends with one of these outcomes (in order of narrative power):
- Yes, but... — Goal achieved, new problem created (strongest)
- No, and furthermore... — Goal failed, situation worse
- No — Goal failed, must try again
- Yes — Goal achieved cleanly (use sparingly—kills tension)
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Details
- Repository
- github.com/jwynia/agent-skills
- Categories
- AI & Agent Building, Productivity & Planning
- First seen
- Jun 3, 2026
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