
Threejs Audio Generator
This wraps ElevenLabs into a single script for generating game audio assets: sound effects, looping ambience, TTS announcer lines, voice conversion from scratch performances, and dialogue cleanup. It's built specifically for Three.js browser games, so the workflow assumes you're generating MP3s locally and wiring them into Web Audio, not making API calls from the browser. The skill includes credential probing, format defaults tuned for games (short transients for UI, longer loops for ambience, prompt influence ranges), and a required reference doc that covers runtime integration patterns like pause/resume and gesture unlock. Useful when you need production game audio without leaving your Claude session, assuming you have an ElevenLabs account with credits available.
- skills.sh installs
- 3.4K
- GitHub stars
- 2.8K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-audio-generator --agent claude-codeInstalls into .claude/skills of the current project.
Files
Three.js Audio Generator
Game-ready audio for Three.js projects: SFX, music, voice work, cleanup, and runtime integration. Provider: ElevenLabs.
Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.
Reference
references/audio-workflows.md — the audio matrix, prompt patterns, generation, music, and voice strategy, Web Audio manager shape, and runtime failure modes. Read it before planning a game's audio, generating a batch, wiring runtime playback, or converting voices.
When to use
SFX (jumps, hits, weapons, explosions, pickups, collisions, UI clicks) · music (menu and gameplay loops, boss themes, intensity layers, win/lose stingers) · ambience (wind, rain, city bed, engine hum, room tone, arena beds) · voice (announcer barks, boss lines, tutorial prompts, menu narration) · voice conversion from a scratch performance when timing and acting matter · cleanup and isolation before conversion or final use · Web Audio integration with loading, looping, manifests, volume groups, pause/resume, and gesture unlock.
Sponsors
Details
- Repository
- github.com/majidmanzarpour/threejs-game-skills
- Categories
- Debugging, Automation & Workflows, Marketing & SEO, Game Development, Generative Media
- First seen
- Jul 14, 2026