
Threejs Qa Release
You're shipping a Three.js browser game and need to prove it actually works before deploying. This loads a full QA checklist on first use, runs through playtest loops, captures console errors, verifies the canvas isn't blank, grabs desktop and mobile screenshots, checks responsive layouts and touch targets, gates debug code, builds for production, and spits out a release risk report. It bundles a canvas inspector that measures color entropy and render budget against baseline tiers, and can drive deterministic test states via hooks so you're not clicking through menus manually. The automation cuts QA grunt work, but the real value is the forcing function: you get a documented ledger of what you checked and what could still break.
- skills.sh installs
- 3.5K
- GitHub stars
- 2.8K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-qa-release --agent claude-codeInstalls into .claude/skills of the current project.
Files
Three.js QA Release
Prove the game works the way a player will meet it, then prepare a shippable build with its known risks.
Resolve <this-skill-dir> and local references from the actual loaded skill file; resolve sibling skills beside it before using runner-discovered alternatives. Run the inspector from the game project with its npm dependencies installed.
References
| File | Read it when |
|---|---|
references/release-checks.md | mobile verification, production release, performance evidence, or release-failure traps |
references/visual-test-harness.md | screenshot baselines, visual regression, UI or generated-asset regression protection |
references/playtest-bot.md | release-ready gameplay claims, difficulty and fairness checks, or a loop never driven by scripted input |
QA pass
Sponsors
Details
- Repository
- github.com/majidmanzarpour/threejs-game-skills
- Categories
- Frontend Development, Testing & QA, Git & Pull Requests, Code Review & Quality, Release Management, Debugging, Automation & Workflows, Mobile Development, Design & UI/UX, Game Development
- First seen
- Jul 14, 2026