This one gives Claude solid game development fundamentals: ECS architecture, game loop patterns with fixed timestep physics, 2D collision detection with spatial hashing, and AI implementations from FSMs to behavior trees. You get actual code for sprite animation, A* pathfinding, and the classic accumulator pattern for deterministic physics. It's engine-agnostic but covers Unity, Unreal, and Godot concepts. The collision detection comparison table alone saves you from reinventing wheels. Most useful when you're architecting a game from scratch or explaining why your physics feels floaty. Skips rendering pipelines and asset management, so pair it with engine-specific docs for production work.

install copies · 90 days. Times the install command was copied on this site in the last 90 days, bots filtered.
8
skills.sh installs
417
GitHub stars
26
last updated
Aug 21, 2026

Install

$ npx -y skills add miles990/claude-software-skills --skill game-development --agent claude-code

Installs into .claude/skills of the current project.

Files

Game Development

Overview

Patterns and practices for building games across platforms. Covers architecture, rendering, physics, AI, multiplayer, and optimization.


Game Architecture

Game Loop

┌─────────────────────────────────────────────────────────────┐
│                      Game Loop                              │
│                                                             │
│   ┌─────────┐    ┌─────────┐    ┌─────────┐    ┌─────────┐ │
│   │  Input  │ ─→ │ Update  │ ─→ │ Physics │ ─→ │ Render  │ │
│   │ Process │    │  Logic  │    │  Step   │    │  Frame  │ │
│   └─────────┘    └─────────┘    └─────────┘    └─────────┘ │
│        ↑                                             │      │
│        └─────────────────────────────────────────────┘      │
│                        Next Frame                           │
└─────────────────────────────────────────────────────────────┘

Fixed vs Variable Timestep

Sponsors

Details

Repository
github.com/miles990/claude-software-skills
Category
Game Development
First seen
Jun 3, 2026

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