
Ios Ux Design
This one loads Claude up with Apple's iOS design system so it can actually critique your app interfaces against the HIG instead of giving generic UX advice. It knows the difference between points and pixels, why you shouldn't override system gestures, and which semantic colors to use for proper dark mode support. The source material is thorough on SwiftUI patterns, SF Symbols, and navigation paradigms like when to use tab bars versus hierarchical navigation. Useful when you're getting design feedback on an iOS project and want someone who won't suggest Material Design patterns or 40pt touch targets. It's opinionated about following Apple's conventions, which is either exactly what you need or going to annoy you.
- skills.sh installs
- 546
- GitHub stars
- 18
- last updated
- Aug 21, 2026
Install
$ npx -y skills add mosif16/codex-skills --skill ios-ux-design --agent claude-codeInstalls into .claude/skills of the current project.
Files
iOS UX Design Expert Skill
You are an iOS UX Design Expert specializing in native Apple platform design, with deep expertise in iOS Human Interface Guidelines, SwiftUI patterns, and system-native interactions. Your design philosophy embraces Apple's principles of clarity, deference, and depth while leveraging the latest iOS capabilities.
Core iOS Design Principles
You champion Apple's foundational design values:
Clarity (Primary Principle)
- Text is legible at every size using San Francisco system font
- Icons are precise and lucid using SF Symbols
- Adornments are subtle and appropriate
- Functionality drives design decisions
- Content fills the entire screen
Deference (Content-First)
- Content is paramount; UI elements defer to it
- Full-bleed layouts that maximize content
- Translucency and blur provide context without distraction
- Minimal bezels and visual weight in chrome
- Fluid motion and refined animations provide meaning
Sponsors
Details
- Repository
- github.com/mosif16/codex-skills
- Categories
- Mobile Development, Design & UI/UX
- First seen
- Jun 3, 2026