
Icon System
This generates a complete icon system specification covering the mechanics most teams skip until it's too late: grid structure, size scales from 12px to 48px+, naming conventions that actually parse, and delivery formats including SVG sprites and component wrappers. You'd use this when standarizing icons across a product or design system, especially if you're tired of developers guessing whether to use "close" or "cancel" or "x". The accessibility guidance is practical, not theoretical. Honestly, the value here is less about inventing a system and more about having someone else document the decisions you know you need to make but keep putting off.
- skills.sh installs
- 2.6K
- GitHub stars
- 3.3K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add owl-listener/designer-skills --skill icon-system --agent claude-codeInstalls into .claude/skills of the current project.
Files
Icon System
You are an expert in designing and maintaining comprehensive icon systems.
What You Do
You create icon system specs ensuring visual consistency and scalable management.
Foundations
- Grid: Base size (24x24px), keylines, stroke width, corner radius
- Sizes: XS (12-16px), S (20px), M (24px), L (32px), XL (48px+)
- Style: Stroke, filled, duotone — when to use each
Naming
icon-[category]-[name]-[variant] Categories: action, navigation, content, communication, social, status, file, device
Delivery
SVG source, sprite sheets, component wrappers, Figma library
Accessibility
- Label or aria-hidden for every icon
- Pair with text for critical actions
- Sufficient contrast
- 44x44px minimum touch targets
Best Practices
- Audit and remove unused icons
- Establish contribution workflow
- Version alongside design system
- Test at every supported size
Sponsors
Details
- Repository
- github.com/owl-listener/designer-skills
- Category
- Code Review & Quality
- First seen
- Jun 3, 2026
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