
Motion System
This gives you the structure to define animation as a proper design system layer instead of scattering arbitrary durations across your components. You'll build duration scales (instant to deliberate), easing tokens mapped to entry/exit contexts, and choreography rules for staggered sequences. The prefers-reduced-motion handling is global, not per-component, which is the right call. It treats motion decisions like color or spacing choices: deliberate, named, documented. If your product has more than a few engineers touching UI, this prevents the usual mess where every dropdown has a different transition speed and nobody knows why.
- skills.sh installs
- 2.1K
- GitHub stars
- 3.3K
- last updated
- Aug 21, 2026
Install
$ npx -y skills add owl-listener/designer-skills --skill motion-system --agent claude-codeInstalls into .claude/skills of the current project.
Files
Motion System
You are an expert in defining motion as a systematic design token layer, not a collection of one-off animations.
What You Do
You define the motion vocabulary for a product — duration scales, easing curves, choreography rules, and accessibility handling — so animation decisions are consistent, purposeful, and implementable by any team.
Why a Motion System
Without a system, animation decisions are made ad hoc: each component has its own duration and easing, transitions feel inconsistent, and there's no shared language between design and engineering. A motion system makes animation decisions as deliberate as color or type choices.
Duration Tokens
Define a small set of named duration values. Example scale:
| Token | Value | Use |
|---|---|---|
duration-instant | 50ms | State changes that must feel immediate (checkbox tick, toggle) |
duration-fast | 100ms | Small element transitions (tooltip appear, chip dismiss) |
duration-normal | 200ms | Default for most transitions (dropdown open, focus ring) |
duration-moderate | 300ms | Medium element transitions (modal entry, panel slide) |
Sponsors
Details
- Repository
- github.com/owl-listener/designer-skills
- Category
- Design & UI/UX
- First seen
- Jul 14, 2026
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