
Pixijs Performance
Profile first, optimize second. This covers the full PixiJS v8 performance toolkit: proper destroy patterns (including the critical `cacheAsTexture(false)` before destroying cached containers), GC tuning, PrepareSystem for preloading GPU resources, object pooling instead of create/destroy churn, and batching rules that actually matter. The cacheAsTexture section is solid on tradeoffs (GPU memory vs draw calls, the 4096px limit, when not to cache). Culling gets a mention but leans on the core-concepts skill for depth. The batching examples show why draw order matters more than most people think. If you're hitting FPS issues or memory leaks in a PixiJS app, start here and follow the destroy cleanup patterns religiously.
- skills.sh installs
- 7.1K
- GitHub stars
- 365
- last updated
- Aug 21, 2026
Install
$ npx -y skills add pixijs/pixijs-skills --skill pixijs-performance --agent claude-codeInstalls into .claude/skills of the current project.
Files
Profile first, optimize second. This covers the full PixiJS v8 performance toolkit: proper destroy patterns (including the critical `cacheAsTexture(false)` before destroying cached containers), GC tuning, PrepareSystem for preloading GPU resources, object pooling instead of create/destroy churn, and batching rules that actually matter. The cacheAsTexture section is solid on tradeoffs (GPU memory vs draw calls, the 4096px limit, when not to cache). Culling gets a mention but leans on the core-concepts skill for depth. The batching examples show why draw order matters more than most people think. If you're hitting FPS issues or memory leaks in a PixiJS app, start here and follow the destroy cleanup patterns religiously.
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Details
- Repository
- github.com/pixijs/pixijs-skills
- Category
- Debugging
- First seen
- May 16, 2026
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