
Pixijs Ticker
Handles PixiJS v8's ticker API for per-frame logic and render loop control. You'll use this when animating sprites, running physics updates, or managing frame timing. The main gotcha is that v8 passes the entire Ticker instance to callbacks, not a raw delta number like v7 did, so `(dt) => sprite.rotation += dt` will silently break. The guide covers deltaTime versus deltaMS versus elapsedMS (they're different units with different scaling behavior), UPDATE_PRIORITY ordering so physics can run before rendering, and frame rate capping with maxFPS and minFPS. Also explains when to use Ticker.shared versus app.ticker versus rolling your own instance, plus the onRender hook for object-specific updates.
- skills.sh installs
- 6.9K
- GitHub stars
- 365
- last updated
- Aug 21, 2026
Install
$ npx -y skills add pixijs/pixijs-skills --skill pixijs-ticker --agent claude-codeInstalls into .claude/skills of the current project.
Files
Handles PixiJS v8's ticker API for per-frame logic and render loop control. You'll use this when animating sprites, running physics updates, or managing frame timing. The main gotcha is that v8 passes the entire Ticker instance to callbacks, not a raw delta number like v7 did, so `(dt) => sprite.rotation += dt` will silently break. The guide covers deltaTime versus deltaMS versus elapsedMS (they're different units with different scaling behavior), UPDATE_PRIORITY ordering so physics can run before rendering, and frame rate capping with maxFPS and minFPS. Also explains when to use Ticker.shared versus app.ticker versus rolling your own instance, plus the onRender hook for object-specific updates.
Browse the repository on GitHubSponsors
Details
- Repository
- github.com/pixijs/pixijs-skills
- Category
- Productivity & Planning
- First seen
- May 16, 2026
More from pixijs/pixijs-skills
All 26- Pixijs Filters6.9K
- Pixijs Scene Particle Container6.9K
- Pixijs Custom Rendering6.8K
- Pixijs Create6.8K
- Pixijs Color6.8K
- Pixijs Blend Modes6.8K
- Pixijs Scene Dom Container6.7K
- Pixijs Scene Mesh6.7K
- Pixijs Environments6.7K
- Pixijs Scene Gif6.6K
- Pixijs Accessibility6.6K
- Pixijs Migration V86.4K
- Pixijs Html Source5.5K
- Pixijs8K
- Pixijs Performance7.1K
- Pixijs Application7.1K
- Pixijs Scene Graphics7.1K
- Pixijs Core Concepts7.1K
- Pixijs Assets7K
- Pixijs Scene Sprite7K
- Pixijs Events7K
- Pixijs Scene Container7K
- Pixijs Math6.9K
- Pixijs Scene Core Concepts6.9K