This covers Unity, Unreal, and Godot with engine-specific patterns and production code. You get component lifecycle management, physics integration, input handling, and architecture comparisons across all three engines. The examples are practical: Unity's MonoBehaviour patterns with proper FixedUpdate usage, Unreal's Actor system with Blueprint-ready C++, and Godot's node tree approach. If you're building something cross-engine or evaluating which to use, the side-by-side comparison is genuinely useful. The code samples are production-grade, not tutorial fluff, showing proper component caching, physics timing, and input separation. Works best when you need to see how the same concept translates across different engine architectures.
1contract-redlinertravisjneuman/.claudeContract review, redlining, and negotiation support with clause analysis, risk identification, and markup templates. Use when reviewing contracts, identifying u202skills.sh installs
2econ-visualizationmeleantonio/awesome-econ-ai-stuffCreate publication-quality charts and graphs for economics papers.201skills.sh installs
3buddyrajveer-mahida/buddy-skillsMulti-agent workflow orchestrator for software projects. Invoke when the user says "Hey Buddy", asks to work on a task, wants to check Linear tasks, start conti201skills.sh installs
4axiom-accessibility-diagcharleswiltgen/axiomUse when fixing VoiceOver issues, Dynamic Type violations, color contrast failures, touch target problems, keyboard navigation gaps, or Reduce Motion support - 199skills.sh installs
5axiom-in-app-purchasescharleswiltgen/axiomUse when implementing in-app purchases, StoreKit 2, subscriptions, or transaction handling - testing-first workflow with .storekit configuration, StoreManager a198skills.sh installs
6ln-636-manual-test-auditorlevnikolaevich/claude-code-skillsAudits manual test evidence quality: reproducibility, fail-fast behavior, expected evidence/golden files, idempotency, and documentation. Use when auditing manu198skills.sh installs