This covers the full pipeline from DAW selection through composition, mixing, and game integration. You get specific guidance on creating interactive music layers that respond to gameplay states, plus practical details on seamless looping and stem exports for middleware. The workflow diagrams are helpful for understanding transition logic between exploration, tension, and combat states. It's bonded to an audio design skill, which makes sense since music and sound effects need to coexist in the mix. The DAW comparison is opinionated but fair, and the troubleshooting section addresses the common headaches like loop clicks and jarring state transitions. Best suited for developers building dynamic soundtracks rather than linear background music.
1packgetsentry/sentry-unrealPackage plugin and update file snapshot0skills.sh installs
2msw-searchmsw-git/msw-ai-coding-plugins-officialMSW search integration — (1) vector search for API docs and implementation guides via the msw-mcp MCP server (mlua_api_retriever / mlua_document_retriever), (2)10.7Kskills.sh installs
3msw-combat-systemmsw-git/msw-ai-coding-plugins-officialMSW combat system integration guide. Covers the Attack→Hit pipeline, damage model, i-frame, knockback, Hit Stop, Camera Shake, Sprite Flash, SFX, death/revive, 10.6Kskills.sh installs
4pixijs-mathpixijs/pixijs-skillsUse this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (26.9Kskills.sh installs
5pixijs-scene-gifpixijs/pixijs-skillsUse this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (pla6.6Kskills.sh installs
6playcanvas-enginefreshtechbro/claudedesignskillsLightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interac2.5Kskills.sh installs