
Unreal Engine Cpp Pro
If you're writing C++ for Unreal Engine 5, this walks you through the hygiene that separates working code from code that won't bite you later. It covers the essentials: UPROPERTY macros for garbage collection safety, when to disable tick (spoiler: almost always), soft references to avoid load chain nightmares, and Epic's strict naming conventions. The included patterns for component lookup, interface implementation, and async loading are genuinely useful reference material. One honest take: the checklist before PR alone (especially "Does this Actor need to Tick? Can it be a Timer?") could save you from common performance mistakes that are easy to make and annoying to debug.
- skills.sh installs
- 1K
- GitHub stars
- 43.1K
- last updated
- Jul 14, 2026
Install
$ npx -y skills add sickn33/antigravity-awesome-skills --skill unreal-engine-cpp-pro --agent claude-codeInstalls into .claude/skills of the current project.
Files
Unreal Engine C++ Pro
This skill provides expert-level guidelines for developing with Unreal Engine 5 using C++. It focuses on writing robust, performant, and standard-compliant code.
When to Use
Use this skill when:
- Developing C++ code for Unreal Engine 5.x projects
- Writing Actors, Components, or UObject-derived classes
- Optimizing performance-critical code in Unreal Engine
- Debugging memory leaks or garbage collection issues
- Implementing Blueprint-exposed functionality
- Following Epic Games' coding standards and conventions
- Working with Unreal's reflection system (UCLASS, USTRUCT, UFUNCTION)
- Managing asset loading and soft references
Do not use this skill when:
- Working with Blueprint-only projects (no C++ code)
- Developing for Unreal Engine versions prior to 5.x
- Working on non-Unreal game engines
- The task is unrelated to Unreal Engine development
Core Principles
Sponsors
Details
- Repository
- github.com/sickn33/antigravity-awesome-skills
- Category
- Game Development
- First seen
- May 16, 2026
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