Handles game audio entirely through the Web Audio API with zero dependencies. You get a step sequencer for looping background music and one-shot synthesis for sound effects, all procedural. The skill includes patterns for common SFX presets (jumps, hits, UI clicks), mute state management with localStorage, and proper browser autoplay handling. It's built around an AudioManager that schedules notes with sample-accurate timing and routes everything through a master gain node. If you need richer generative music, there's an optional Strudel.cc upgrade path, but the base implementation covers typical browser game audio without any packages.

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6
skills.sh installs
641
GitHub stars
281
last updated
Jul 14, 2026

Install

$ npx -y skills add opusgamelabs/game-creator --skill game-audio --agent claude-code

Installs into .claude/skills of the current project.

Files

Handles game audio entirely through the Web Audio API with zero dependencies. You get a step sequencer for looping background music and one-shot synthesis for sound effects, all procedural. The skill includes patterns for common SFX presets (jumps, hits, UI clicks), mute state management with localStorage, and proper browser autoplay handling. It's built around an AudioManager that schedules notes with sample-accurate timing and routes everything through a master gain node. If you need richer generative music, there's an optional Strudel.cc upgrade path, but the base implementation covers typical browser game audio without any packages.

Browse the repository on GitHub

Sponsors

Details

Repository
github.com/opusgamelabs/game-creator
Category
Game Development
First seen
Jun 3, 2026

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