
Godot Mcp Scene Builder
This is a high-level wrapper around Godot's MCP tools that helps Claude build game scenes without shooting itself in the foot. The skill enforces a design-first workflow and includes guardrails against common mistakes like adding nodes to non-existent scenes, using absolute file paths, or creating CollisionShape2D nodes without actually setting their shape property. It comes with a declarative manifest system for defining scene hierarchies before making the actual MCP calls. The "NEVER" list in the docs is genuinely helpful, the kind of thing you'd wish you'd read before debugging why your procedurally generated scenes kept breaking. Fair warning though, it failed the Gen Agent Trust Hub audit, so check what that's about before using it in production.
- skills.sh installs
- 134
- GitHub stars
- 464
- last updated
- Aug 21, 2026
Install
$ npx -y skills add thedivergentai/gd-agentic-skills --skill godot-mcp-scene-builder --agent claude-codeInstalls into .claude/skills of the current project.
Files
This is a high-level wrapper around Godot's MCP tools that helps Claude build game scenes without shooting itself in the foot. The skill enforces a design-first workflow and includes guardrails against common mistakes like adding nodes to non-existent scenes, using absolute file paths, or creating CollisionShape2D nodes without actually setting their shape property. It comes with a declarative manifest system for defining scene hierarchies before making the actual MCP calls. The "NEVER" list in the docs is genuinely helpful, the kind of thing you'd wish you'd read before debugging why your procedurally generated scenes kept breaking. Fair warning though, it failed the Gen Agent Trust Hub audit, so check what that's about before using it in production.
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Details
- Repository
- github.com/thedivergentai/gd-agentic-skills
- Categories
- AI & Agent Building, Automation & Workflows, Game Development
- First seen
- Jun 3, 2026
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