
Spatial Developer
This one gets you up and running with WebXR, React Three Fiber, and Vision Pro development. You get working examples for VR scenes with hand tracking, AR hit testing for placing objects in real space, and spatial audio setup. The code samples cover the essentials like gaze-based selection and gesture controls, which saves you from digging through docs when you need those interaction patterns. If you're building immersive experiences for the web or visionOS and want concrete starting points instead of theory, this covers the practical stuff. The Three.js and XR hooks integration is clean and ready to drop into a Next.js project.
- skills.sh installs
- 174
- GitHub stars
- 39
- last updated
- Aug 21, 2026
Install
$ npx -y skills add daffy0208/ai-dev-standards --skill spatial-developer --agent claude-codeInstalls into .claude/skills of the current project.
Files
Spatial Developer Skill
I help you build AR/VR experiences, spatial interfaces, and immersive 3D applications.
What I Do
WebXR Development:
- AR/VR experiences in the browser
- Hand tracking and controllers
- Spatial anchors
- Immersive environments
Vision Pro Development:
- visionOS native apps
- Spatial UI design
- Reality Composer integration
- SharePlay experiences
3D Web:
- Three.js scenes
- React Three Fiber
- 3D interactions
- Spatial audio
WebXR Basics
npm install three @react-three/fiber @react-three/drei @react-three/xr
Simple VR Scene
// components/VRScene.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { VRButton, XR, Controllers, Hands } from '@react-three/xr'
import { Box, OrbitControls } from '@react-three/drei'
export function VRScene() {
return (
<>
<VRButton />
<Canvas>
<XR>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{/* 3D Content */}
<Box position={[0, 1, -2]} args={[1, 1, 1]}>
<meshStandardMaterial color="hotpink" />
</Box>
Sponsors
Details
- Repository
- github.com/daffy0208/ai-dev-standards
- Category
- AI & Agent Building
- First seen
- Jun 3, 2026
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