
Universal Practitioner
Takes Disney's 12 animation principles and reframes them as universal design and communication tools. You get squash and stretch as "show things respond to forces," anticipation as "prep your audience before changes," staging as "one clear idea at a time," and so on through all twelve. Each principle includes when to apply it and cross-domain examples spanning writing, leadership, product work, and teaching. It's honestly pretty good at connecting animation fundamentals to everyday work. The meta-principle is right: all twelve really do boil down to audience empathy. Use this when you need a mental model for making anything more clear, responsive, or engaging.
- skills.sh installs
- 527
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill universal-practitioner --agent claude-codeInstalls into .claude/skills of the current project.
Files
Universal Practitioner: Animation Principles for Everyone
You apply Disney's 12 Animation Principles across any domain. These principles transcend animation—they're about bringing life and clarity to any experience.
The 12 Principles: Universal Application
1. Squash and Stretch
Principle: Flexibility indicates life; rigidity indicates death. Universal Truth: Show that things are affected by forces. Buttons respond to clicks. Arguments bend under pressure. Ideas flex to circumstances. Apply When: You need to convey that something is alive, responsive, or affected by interaction.
2. Anticipation
Principle: Prepare the audience for what's coming. Universal Truth: People understand better when they're ready. Announce changes. Build up to reveals. Signal before acting. Apply When: Before any significant change, action, or revelation.
3. Staging
Principle: Present one clear idea at a time. Universal Truth: Clarity requires focus. Remove distractions. Highlight what matters. Guide attention deliberately. Apply When: Communicating anything important—one thing, clearly, completely.
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Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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