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Animation Principles Troubleshooting

When your animation looks wrong but you can't figure out why, this gives you a symptom-based checklist to diagnose the problem. It walks through common issues like floaty motion, stiff movement, or timing that feels off, then points you to which animation principles to adjust. The framework is straightforward: describe what looks wrong, get a list of potential causes with specific fixes like adding settle frames or adjusting spacing variation. It's built for anyone doing motion work in code who knows something's not right but needs a systematic way to pinpoint it. The 42 GitHub stars suggest it's resonating with animators who want practical troubleshooting over theory.

GitHub stars
70
last updated
Aug 21, 2026

Install

$ npx -y skills add dylantarre/animation-principles --skill 'Animation Principles - Troubleshooting' --agent claude-code

Installs into .claude/skills of the current project.

Files

Animation Troubleshooting Guide

Something's off. Use this to find and fix it.

Symptom-Based Diagnosis

"It feels floaty/weightless"

Check:

  • Slow in/out - Is spacing too even? Add bunching at start/end
  • Timing - Need more frames for weight? Fewer for snap?
  • Squash/stretch - Impact reaction visible?
  • Follow through - Settling properly or just stopping?

Fix: Add 2-4 frames to settle. Increase spacing variation. Add impact squash.

"It feels stiff/robotic"

Check:

  • Arcs - Are paths too straight?
  • Overlap - Is everything moving at once?
  • Secondary action - Is it present?
  • Anticipation - Too uniform?

Fix: Offset timing between body parts. Curve your motion paths. Vary anticipation amounts.

"I can't tell what's happening"

Check:

  • Staging - Silhouette clear?
  • Anticipation - Is viewer prepared for action?
  • Timing - Too fast to read?
  • Exaggeration - Key poses pushed enough?

Fix: Simplify composition. Add anticipation frames. Extend key poses. Push silhouette.

Sponsors

Details

Repository
github.com/dylantarre/animation-principles
Categories
Debugging, Design & UI/UX
First seen
Jun 3, 2026

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