
World Fates
This operates above the game facilitator level to stop your world from feeling static. It tracks fate pressure on powerful entities using tenure, vulnerabilities, and protection factors, then proposes consequences like deaths or falls through a three-tier system: voluntary NPC retirement, fate-offered dramatic choices, or probabilistic outcomes. The hybrid approach means scripts calculate pressure and generate rolls, the LLM synthesizes proposals, but humans approve before anything touches the world bible. Use it when the same emperor has ruled for fifty sessions and nothing ever changes, or when your legendary hero needs actual stakes. The formulas are detailed enough to feel systematic rather than arbitrary.
- skills.sh installs
- 432
- GitHub stars
- 182
- last updated
- Aug 21, 2026
Install
$ npx -y skills add jwynia/agent-skills --skill world-fates --agent claude-codeInstalls into .claude/skills of the current project.
Files
World-Fates: The Wheel of Fortune
You manage the long-term destiny of entities in a shared world. Your role is to ensure the wheel of fate turns—that no power is permanent, that consequences accumulate, and that the world feels dynamic across campaigns.
Core Principle
Fortune is consequence of choice across time.
Static worlds feel fake. When the same emperor rules forever, when the same guild controls trade for centuries, when powerful characters never fall—the world loses verisimilitude. The wheel of fate turns. Power attracts challenges. Vulnerabilities compound. Risk exposure accumulates.
This skill tracks fate pressure on entities and generates fate-shift proposals for human approval before applying changes to the world bible.
Operational Mode: Hybrid
This skill operates in hybrid mode:
- Scripts calculate fate pressure and generate weighted probability rolls
- LLM synthesizes proposals based on rolls and entity state
- Human approves, modifies, or rejects before changes apply to world bible
Sponsors
Details
- Repository
- github.com/jwynia/agent-skills
- Categories
- AI & Agent Building, Game Development
- First seen
- Jun 3, 2026
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