
Forgecad Make A Model
This is a rigorous, opinionated workflow for generating ForgeCAD models that someone could actually fabricate, not concept sketches or naive printable boxes. It enforces manufacture-realistic defaults (wall thickness, fastener stacks, toleranced clearances, believable parts), requires you to pick a manufacturing process before styling, and validates the result with collision checks and acceptance gates. For assemblies with motion, it mandates a kinematics-first approach where you build and prove the rig structure before attaching geometry, then verify it at rest, mid-travel, and limits. The file placement conventions and splitting rules are strict. If you want CAD output that reads like a prototype someone could take to a shop, this is the enforcer.
- GitHub stars
- 851
- last updated
- Jun 10, 2026
Install
$ npx -y skills add kostard/forgecad-public-kit --skill forgecad-make-a-model --agent claude-codeInstalls into .claude/skills of the current project.
Files
This is a rigorous, opinionated workflow for generating ForgeCAD models that someone could actually fabricate, not concept sketches or naive printable boxes. It enforces manufacture-realistic defaults (wall thickness, fastener stacks, toleranced clearances, believable parts), requires you to pick a manufacturing process before styling, and validates the result with collision checks and acceptance gates. For assemblies with motion, it mandates a kinematics-first approach where you build and prove the rig structure before attaching geometry, then verify it at rest, mid-travel, and limits. The file placement conventions and splitting rules are strict. If you want CAD output that reads like a prototype someone could take to a shop, this is the enforcer.
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Details
- Repository
- github.com/kostard/forgecad-public-kit
- Category
- Backend & APIs
- License
- MIT
- First seen
- Jun 11, 2026