
Forgecad Visual Spec
If you've ever fed a ForgeCAD model into an image generator and gotten back a sleek fantasy render that hides all the joints and motors, this is the fix. It reads your artifact, build brief, or HLD and writes prompts that keep the mechanical truth visible: seams, hardware, subsystem boundaries, the stuff that matters when you're actually building. Default mode is a clean hero render that still reads as buildable, but you can ask for builder-first mechanical views, mild exploded diagrams, or workshop prototype realism. The negatives list is locked in to block concept art drift. Short prompts, honest output, no CAD blueprint pretense.
- GitHub stars
- 851
- last updated
- Jun 10, 2026
Install
$ npx -y skills add kostard/forgecad-public-kit --skill forgecad-visual-spec --agent claude-codeInstalls into .claude/skills of the current project.
Files
If you've ever fed a ForgeCAD model into an image generator and gotten back a sleek fantasy render that hides all the joints and motors, this is the fix. It reads your artifact, build brief, or HLD and writes prompts that keep the mechanical truth visible: seams, hardware, subsystem boundaries, the stuff that matters when you're actually building. Default mode is a clean hero render that still reads as buildable, but you can ask for builder-first mechanical views, mild exploded diagrams, or workshop prototype realism. The negatives list is locked in to block concept art drift. Short prompts, honest output, no CAD blueprint pretense.
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Details
- Repository
- github.com/kostard/forgecad-public-kit
- Categories
- DevOps & CI/CD, Design & UI/UX
- License
- MIT
- First seen
- Jun 11, 2026