
Msw Combat System
This is a complete reference for building 2D combat in MSW, structured around what the native API actually supports versus what you'll script yourself. It maps the entire attack-to-hit pipeline: collision shapes (box/circle/polygon), damage calculation hooks, knockback, the six game feel primitives (hit stop, shake, zoom, flash, VFX, SFX), plus state management and AI integration. The coverage matrix up front is honest about what's native and what requires custom work. Most valuable are the reference docs it points to, especially the projectile guide (since MSW has no built-in projectile system) and the AI behavior tree patterns. If you're building anything with HP bars, monsters, or player combat, this is your starting checklist.
- skills.sh installs
- 10.6K
- GitHub stars
- 38
- last updated
- Aug 21, 2026
Install
$ npx -y skills add msw-git/msw-ai-coding-plugins-official --skill msw-combat-system --agent claude-codeInstalls into .claude/skills of the current project.
Files
msw-combat-system
The full MSW combat pipeline. Covers only items in the common 2D combat layer that have MSW native API support, regardless of genre. Excludes formulas/theory. API signatures are based on Environment/NativeScripts/**/*.d.mlua.
0. Coverage matrix
Sponsors
Details
- Repository
- github.com/msw-git/msw-ai-coding-plugins-official
- Categories
- Testing & QA, DevOps & CI/CD, Git & Pull Requests, Documentation, AI & Agent Building, Automation & Workflows, Sales & Marketing, Design & UI/UX, Game Development
- First seen
- Jun 3, 2026