When msw-search comes up empty, this generates pixel art sprites on the fly and uploads them to get a sprite RUID. You pick between chunky pixel style (retro icons, tiles, 16×16 logical grid with hard outlines) or maple cartoon style (MapleStory-inspired characters with selout shading and selective antialiasing on larger canvases). The workflow is strict: write SVG, Canvas, or HTML following per-style rules, render to PNG via a sandboxed Puppeteer script, then call the two-step asset upload. It won't do animation or audio, just static sprites. The style guides are detailed enough that you won't accidentally mix gradients into your NES-looking slime, and the render script blocks network requests so nothing leaks during headless Chrome execution.

skills.sh installs
10.6K
GitHub stars
38
last updated
Aug 21, 2026

Install

$ npx -y skills add msw-git/msw-ai-coding-plugins-official --skill msw-painter --agent claude-code

Installs into .claude/skills of the current project.

Files

MSW Painter

A workflow for registering a hand-drawn pixel art sprite as a sprite resource. Call msw-search first, and only invoke this skill when no suitable RUID is found.

This skill is dedicated to the sprite category. It does not handle animation / audio / avatar / atlas.

The painter supports two pixel art styles: chunky pixel (retro, icon/tile feel) and maple cartoon (MapleStory-inspired, character/NPC feel). Pick one before writing code — see step 2 below.


When to invoke

SituationAction
User wants a specific spriteFirst use msw-search (Resource search section, sprite category)
msw-search returns an RUID that matches the intentUse that RUID directly. Do not invoke painter.
No search results, or all results are unsuitableInvoke painter → create directly
User explicitly says "I need a hand-drawn looking character/icon"Invoke painter directly

Workflow

Sponsors

Details

Repository
github.com/msw-git/msw-ai-coding-plugins-official
Categories
Frontend Development, Git & Pull Requests, Documentation, Code Review & Quality, AI & Agent Building, Game Development
First seen
Jul 14, 2026

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