A routing orchestrator that points you to specialized sub-skills based on what you're building: web games, mobile, PC, VR/AR, 2D versus 3D, multiplayer, and more. It also teaches core game dev principles that apply everywhere, like the game loop with fixed timestep updates, pattern selection (state machines versus ECS versus behavior trees), input abstraction, and a 16.67ms performance budget breakdown. The routing tables are genuinely useful if you're context-switching between projects or need a sanity check on which patterns fit your scope. Think of it as a triage system that keeps you from overthinking architecture before you've even prototyped.

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32
skills.sh installs
3.3K
GitHub stars
43.1K
last updated
Jul 14, 2026

Install

$ npx -y skills add sickn33/antigravity-awesome-skills --skill game-development --agent claude-code

Installs into .claude/skills of the current project.

Files

Game Development

Orchestrator skill — principles plus routing to specialized sub-skills.


When to Use This Skill

You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context.


Sub-Skill Routing

Platform Selection

If the game targets...Use Sub-Skill
Web browsers (HTML5, WebGL, WebGPU)game-development/web-games
Mobile (iOS, Android)game-development/mobile-games
PC (Steam, Desktop)game-development/pc-games
VR/AR headsetsgame-development/vr-ar

Dimension Selection

If the game is...Use Sub-Skill
2D (sprites, tilemaps)game-development/2d-games
3D (meshes, shaders)game-development/3d-games

Architecture / tooling

Sponsors

Details

Repository
github.com/sickn33/antigravity-awesome-skills
Category
Game Development

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