
Fitness Wellness
This is a solid reference for applying Disney's 12 animation principles to fitness and wellness interfaces. It breaks down how to handle the dual personality problem these apps face: energetic, punchy animations for workouts (150ms button presses, bouncy achievement pops) versus slow, calming motion for meditation features (500ms fades, breathing-synced timing). The timing tables are practical, and the principle-by-principle breakdown covers the usual suspects like progress rings, workout countdowns, and achievement celebrations. The core insight is right: match your animation energy to activity intensity. Use it when you need to justify animation decisions to stakeholders or need a quick reference for easing curves and durations.
- skills.sh installs
- 709
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill fitness-wellness --agent claude-codeInstalls into .claude/skills of the current project.
Files
Fitness & Wellness Animation Principles
Apply Disney's 12 principles to create motivating, energizing experiences that celebrate achievement and support healthy habits.
The 12 Principles Applied
1. Squash & Stretch
- Workout Buttons: Energetic squash on tap
- Progress Rings: Pulse with achievement
- Activity Icons: Bounce with completion
2. Anticipation
- Workout Start: Countdown builds energy
- Timer Begin: Ready-set-go sequence
- Goal Completion: Suspenseful approach
3. Staging
- Current Exercise: Full focus on active movement
- Stats Display: Supporting role during workout
- Rest Periods: Recovery metrics highlighted
4. Straight Ahead & Pose to Pose
- Live Workouts: Continuous timer flow (straight ahead)
- Exercise Sequence: Move-by-move progression (pose to pose)
- Meditation Guides: Defined breathing phases
5. Follow Through & Overlapping Action
- Workout Complete: Badge lands, then stats appear
- Calorie Counter: Numbers settle with follow-through
- Activity Rings: Animate sequentially with overlap
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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