This gives you practical implementations of Disney's 12 animation principles directly in After Effects, with expressions you can copy and paste. You get code snippets for squash and stretch, delay expressions for follow-through, overshoot formulas for exaggeration, and timing charts that map frame counts to animation feels. It's genuinely useful if you're animating but never formally studied these principles, or if you know them conceptually but need the technical AE implementation. The expression library alone (wiggle, bounce, loop) saves you from hunting Stack Overflow. Covers everything from bezier easing to motion paths to export formats like Lottie. More reference sheet than tutorial, which is exactly what you want mid-project.

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skills.sh installs
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last updated
Aug 21, 2026

Install

$ npx -y skills add dylantarre/animation-principles --skill after-effects --agent claude-code

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Files

After Effects Animation Principles

Implement all 12 Disney animation principles using After Effects' powerful animation tools.

1. Squash and Stretch

// Expression for automatic squash/stretch
s = transform.scale[1];
x = 100 + (100 - s) * 0.5;
[x, s]

Or manually:

  • Keyframe Scale X and Y inversely
  • When Y compresses, X expands
  • Maintain volume (X * Y ≈ constant)

2. Anticipation

Timeline structure:

  • 0-10f: Wind-up (crouch, pull back)
  • 10-12f: Transition
  • 12-30f: Main action
  • 30-40f: Settle

Use Easy Ease on anticipation keyframes for smooth wind-up.

3. Staging

Techniques:

  • Use depth of field (Camera > Depth of Field)
  • Apply blur to background layers
  • Use vignettes to direct focus
  • Adjust opacity of secondary elements
  • Light the main subject brighter

4. Straight Ahead / Pose to Pose

Pose to Pose (recommended):

  1. Set keyframes at key poses
  2. Fill in breakdowns
  3. Use Graph Editor to adjust timing

Straight Ahead:

  • Animate frame-by-frame
  • Use Onion Skin (Layer > Onion Skin)

5. Follow Through and Overlapping Action

Sponsors

Details

Repository
github.com/dylantarre/animation-principles
Category
Design & UI/UX
First seen
Jun 3, 2026

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