Hooks Claude up to the World Labs Marble API so you can generate photorealistic 3D environments from text or reference images. Outputs Gaussian Splat scenes (SPZ files) plus collider meshes for physics, all rendered with SparkJS in Three.js. The docs are thorough: image mode beats text mode for fidelity, it walks you through API key setup, and there's a complete working example in the repo. This is for generating entire rooms or landscapes, not individual models. If you're building a 3D game or interactive scene and need environments fast, this saves you from modeling everything by hand or scraping asset stores.

skills.sh installs
362
GitHub stars
182
last updated
Jun 3, 2026

Install

$ npx -y skills add opusgamelabs/game-creator --skill worldlabs --agent claude-code

Installs into .claude/skills of the current project.

Files

Hooks Claude up to the World Labs Marble API so you can generate photorealistic 3D environments from text or reference images. Outputs Gaussian Splat scenes (SPZ files) plus collider meshes for physics, all rendered with SparkJS in Three.js. The docs are thorough: image mode beats text mode for fidelity, it walks you through API key setup, and there's a complete working example in the repo. This is for generating entire rooms or landscapes, not individual models. If you're building a 3D game or interactive scene and need environments fast, this saves you from modeling everything by hand or scraping asset stores.

Browse the repository on GitHub

Sponsors

Details

Repository
github.com/opusgamelabs/game-creator
Category
Game Development
First seen
Jun 3, 2026

More from opusgamelabs/game-creator

All 26
1pluginagentmarketplace avatargameplay-mechanicspluginagentmarketplace/custom-plugin-game-developerCore gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.306skills.sh installs
2charleswiltgen avataraxiom-ios-graphicscharleswiltgen/axiomUse when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, or display performance. Covers Metal migration, shader co192skills.sh installs
3charleswiltgen avataraxiom-spritekitcharleswiltgen/axiomUse when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance. Covers scene graph, physics engine, actions s191skills.sh installs
4charleswiltgen avataraxiom-metal-migrationcharleswiltgen/axiomUse when porting OpenGL/DirectX to Metal - translation layer vs native rewrite decisions, migration planning, anti-patterns169skills.sh installs
5charleswiltgen avataraxiom-ios-gamescharleswiltgen/axiomUse when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, p155skills.sh installs
6charleswiltgen avataraxiom-realitykitcharleswiltgen/axiomUse when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, mater153skills.sh installs