This is the skill you run when your game works but feels rough around the edges. It does a deep audit across thirteen categories (gameplay feel, visual polish, mobile support, code architecture, restart safety, and more), scores each on a 1-5 scale, then presents you with the top 5-8 improvements ranked by player impact. You pick what to implement, and it makes the changes following strict patterns: constants first, EventBus for communication, proper cleanup on restart. Run it repeatedly and each pass finds the next batch of issues. The audit is thorough, it checks for Play.fun safe zones and button text visibility, and it won't let you skip validation. Good for iterative polish when you're past the prototype stage.

skills.sh installs
547
GitHub stars
281
last updated
Jul 14, 2026

Install

$ npx -y skills add opusgamelabs/game-creator --skill improve-game --agent claude-code

Installs into .claude/skills of the current project.

Files

This is the skill you run when your game works but feels rough around the edges. It does a deep audit across thirteen categories (gameplay feel, visual polish, mobile support, code architecture, restart safety, and more), scores each on a 1-5 scale, then presents you with the top 5-8 improvements ranked by player impact. You pick what to implement, and it makes the changes following strict patterns: constants first, EventBus for communication, proper cleanup on restart. Run it repeatedly and each pass finds the next batch of issues. The audit is thorough, it checks for Play.fun safe zones and button text visibility, and it won't let you skip validation. Good for iterative polish when you're past the prototype stage.

Browse the repository on GitHub

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Details

Repository
github.com/opusgamelabs/game-creator
Category
Game Development
First seen
Jun 3, 2026

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