
Healthcare Medical
This applies Disney's 12 animation principles to healthcare interfaces, giving you concrete timing and easing guidelines for medical apps, patient portals, and telehealth. It's focused on restraint: slower transitions (400-600ms), minimal squash and stretch, and thoughtful pauses before revealing sensitive data like test results. The timing table alone is worth it, specifying everything from modal opens (350ms ease-out) to alert appearances (200ms). The core philosophy is that animations in medical contexts should reduce anxiety, not add flair. If you're building anything health related and wondering whether that transition is appropriate or how fast a loading state should animate, this gives you a opinionated framework rooted in trust and clarity.
- skills.sh installs
- 654
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill healthcare-medical --agent claude-codeInstalls into .claude/skills of the current project.
Files
Healthcare & Medical Animation Principles
Apply Disney's 12 principles to create calming, trustworthy experiences that prioritize clarity and reduce anxiety.
The 12 Principles Applied
1. Squash & Stretch
- Minimal Use: Avoid playful squash on health data
- Breathing Exercises: Gentle expand/contract for guided breathing
- Heart Rate: Subtle pulse matching actual rhythm
2. Anticipation
- Appointment Booking: Brief preparation before confirmation
- Test Results: Thoughtful pause before revealing sensitive data
- Medication Reminders: Gentle fade-in, never jarring
3. Staging
- Critical Alerts: Center stage with clear hierarchy
- Vital Signs: Most important metrics prominently displayed
- Privacy First: Blur or hide sensitive info until focused
4. Straight Ahead & Pose to Pose
- Health Journeys: Step-by-step progress (pose to pose)
- Real-time Monitoring: Continuous data streams (straight ahead)
- Onboarding: Clear sequential steps
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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