
Data Visualization
This applies Disney's 12 animation principles to charts and dashboards, which sounds gimmicky but actually makes sense. You get specific timing recommendations (300-500ms for initial entry, 200-300ms for updates), staggered reveals for data points, and easing functions that make value transitions readable instead of jarring. The quick reference table maps each principle to concrete implementations like bar overshoot, sequential staging, and curved paths for flow diagrams. Includes D3.js and Chart.js patterns you can copy directly. The timing guidance alone is worth it if you've ever animated a chart and had it feel either sluggish or too abrupt.
- skills.sh installs
- 629
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill data-visualization --agent claude-codeInstalls into .claude/skills of the current project.
Files
Data Visualization Animation
Apply Disney's 12 animation principles to charts, graphs, dashboards, and information displays.
Quick Reference
| Principle | Data Viz Implementation |
|---|---|
| Squash & Stretch | Bar overshoot, elastic settling |
| Anticipation | Brief pause before data loads |
| Staging | Sequential reveal, focus hierarchy |
| Straight Ahead / Pose to Pose | Streaming vs snapshot data |
| Follow Through / Overlapping | Staggered element entry |
| Slow In / Slow Out | Smooth value interpolation |
| Arc | Pie chart sweeps, flow diagrams |
| Secondary Action | Labels following data points |
| Timing | Entry 300-500ms, updates 200-300ms |
| Exaggeration | Emphasize significant changes |
| Solid Drawing | Consistent scales, clear relationships |
| Appeal | Satisfying reveals, professional polish |
Principle Applications
Squash & Stretch: Bars can overshoot target height then settle. Pie slices expand slightly on hover. Bubbles compress on collision. Keep total values accurate—animation is transitional.
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Categories
- Data Science & ML, Design & UI/UX
- First seen
- Jun 3, 2026
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