
Universal Emotion
This gives you a systematic way to translate any emotional goal into concrete animation parameters using Disney's 12 principles. You define your target emotion across spectrums like energy and valence, then the framework maps those to specific timing values, easing curves, and deformation percentages. It includes quick reference tables for common emotions like joy, trust, and urgency, plus a decision tree for handling ambiguous cases. Most useful when you're moving beyond generic "smooth" or "snappy" animations and need to hit a specific emotional tone, whether that's building trust, conveying elegance, or creating playful brand moments. The CSS variable templates make it easy to codify your decisions.
- skills.sh installs
- 556
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill universal-emotion --agent claude-codeInstalls into .claude/skills of the current project.
Files
Universal Emotion Animation Framework
Map Disney's 12 principles to any emotional goal through systematic analysis.
Emotional Goal
Any emotion can be achieved through intentional application of animation principles. This framework helps translate emotional intent into specific motion parameters.
Emotion Mapping Framework
Step 1: Define the Emotion
Identify your target on these spectrums:
- Energy: Low ←→ High
- Valence: Negative ←→ Positive
- Arousal: Calm ←→ Excited
- Dominance: Submissive ←→ Powerful
Step 2: Map Principles to Emotion
| Principle | Low Energy | High Energy |
|---|---|---|
| Squash & Stretch | 0-10% | 20-40% |
| Anticipation | 50-100ms | 150-300ms |
| Timing | 400-800ms | 100-250ms |
| Exaggeration | 0-15% | 25-50% |
| Follow Through | Extended settle | Quick bounce |
| Principle | Serious | Playful |
|---|---|---|
| Arc | Direct/Linear | Curved/Bouncy |
| Secondary Action | Minimal | Abundant |
| Straight Ahead | Avoid | Embrace |
| Appeal | Clean/Geometric | Round/Organic |
Step 3: Select Easing
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Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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