
Urgency Action
This gives you animation patterns specifically tuned to make users act now. It's built around Disney principles but adapted for conversion-focused UI: fast timings (100-200ms), aggressive easing curves, attention-grabbing pulses and shakes. You get concrete CSS for countdown ticks, CTA bounces, error shakes, and notification badges. The timing recommendations are opinionated and specific, which is helpful if you're tired of guessing whether your pulse should be 150ms or 500ms. One caveat: the ethics note about fake scarcity is important. These patterns are effective enough that you can easily cross into dark pattern territory if you're not careful about when you deploy them.
- skills.sh installs
- 542
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill urgency-action --agent claude-codeInstalls into .claude/skills of the current project.
Files
Urgency & Action Animation
Create animations that motivate immediate response and communicate time-sensitivity.
Emotional Goal
Urgency creates a compelling need to act now. Action-driving animations capture attention, create momentum, and remove hesitation through dynamic, forward-moving motion.
Disney Principles for Urgency
Squash & Stretch
Sharp, impactful deformations. Quick squash on landing (15-25%) creates impact. Fast stretch during motion shows speed and force.
Anticipation
Very short or none (0-50ms). Urgency means no time to prepare. Direct, immediate action. Skip wind-up for instant response.
Staging
Aggressive focus on call-to-action. High contrast, motion isolation. Everything else should recede. Spotlight the urgent element.
Straight Ahead Action
Creates unpredictable, attention-grabbing movement. Use for pulsing, shaking, or urgent indicator animations.
Follow Through & Overlapping Action
Minimal follow-through. Sharp stops communicate decisiveness. No lingering—immediate resolution drives action.
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Categories
- AI & Agent Building, Design & UI/UX
- First seen
- Jun 3, 2026
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