
User Feedback Clarity
When users are double-clicking buttons or asking "did that work?" you've got a feedback visibility problem. This skill diagnoses the issue through Disney animation principles like anticipation, follow through, and staging. It's surprisingly practical: if feedback appears outside the user's focus area or vanishes in under a second, they'll miss it. The fix is usually combining multiple signals (color plus motion plus position) and keeping everything near the trigger point. Includes a checklist for the 100ms acknowledgment rule and code patterns for success pulses and error shakes. Best part is the troubleshooting question: can users tell if their action succeeded without reading any text?
- skills.sh installs
- 542
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill user-feedback-clarity --agent claude-codeInstalls into .claude/skills of the current project.
Files
User Feedback Clarity
Make feedback animations unmissable using Disney's principles.
Problem Indicators
- Users click multiple times (didn't see feedback)
- "Did it work?" questions
- Users miss success/error states
- Form submission confusion
- State changes go unnoticed
Diagnosis by Principle
Anticipation
Issue: No buildup before action completes Fix: Show loading/processing state immediately. User should know their input was received.
Follow Through
Issue: Feedback appears and vanishes too quickly Fix: Let feedback linger. Success messages need 2-3 seconds minimum. Add settle animation.
Staging
Issue: Feedback appears outside user's focus Fix: Show feedback near the trigger. If button was clicked, feedback should appear on/near button.
Exaggeration
Issue: Feedback is too subtle Fix: Increase contrast, size change, or motion. Feedback must compete with user's task focus.
Secondary Action
Issue: Only one feedback channel Fix: Combine channels: visual + motion + color. Error = red + shake. Success = green + checkmark + pulse.
Quick Fixes
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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