This teaches you to animate like a stage actor projecting to the back row. It walks through all 12 animation principles through the lens of amplification: how to push squash and stretch beyond anatomy, when to use 150% versus 300% exaggeration scales, and the critical silhouette test for readable poses. The mental model is simple: would this read from 50 feet away? What makes it practical is the troubleshooting section. When motion feels mushy, it tells you to strengthen silhouettes and hold extremes longer. When it feels unintentionally cartoony, pull back to 120% and add more settle time. It's opinionated about the difference between clarity and parody, which is the line most animators struggle with.

skills.sh installs
546
GitHub stars
146
last updated
Aug 21, 2026

Install

$ npx -y skills add dylantarre/animation-principles --skill exaggerated-clarity --agent claude-code

Installs into .claude/skills of the current project.

Files

Exaggerated Clarity

Think like a stage actor projecting to the back row. Subtlety is lost at speed. Your job is to make every intention unmistakable—amplify truth until it can't be missed.

Core Mental Model

Before animating any key moment, ask: Would this read from 50 feet away?

Animation isn't reality—it's reality turned up to 11. Exaggeration isn't lying; it's telling the truth louder. Real life is too subtle for the screen.

The 12 Principles Through Amplification

Exaggeration — The principle itself. Push every quality further than reality. Happy becomes ecstatic. Sad becomes devastated. Fast becomes blurred with speed.

Staging — Exaggeration needs clear framing. Silhouette tests: does the pose read as a black shape? If the attitude is unclear in silhouette, push the pose further.

Squash & Stretch — The most visible tool of exaggeration. Compress more than physics allows. Stretch beyond anatomy. The impossibility creates impact.

Anticipation — Exaggerated windup demands exaggerated payoff. Big anticipation sets up audience expectations—then exceed them.

Sponsors

Details

Repository
github.com/dylantarre/animation-principles
Category
Design & UI/UX
First seen
Jun 3, 2026

More from dylantarre/animation-principles

All 144
1dylantarre avatarcontinuous-loopsdylantarre/animation-principlesUse when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.542skills.sh installs
2dylantarre avataruniversal-patternsdylantarre/animation-principlesUse when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.539skills.sh installs
3dylantarre avatarcontinuous-infinitedylantarre/animation-principlesUse when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue535skills.sh installs
4dylantarre avatarproblem-diagnosisdylantarre/animation-principlesUse when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and ne534skills.sh installs
5dylantarre avatarslow-800-1200msdylantarre/animation-principlesUse when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb520skills.sh installs
6plugin87 avatargovernanceplugin87/ux-ui-agent-skillsGovern how the design system evolves — SemVer for tokens/components, the contribution workflow, deprecation policy, and change communication. Use when the user 516skills.sh installs