
Exaggerated Clarity
This teaches you to animate like a stage actor projecting to the back row. It walks through all 12 animation principles through the lens of amplification: how to push squash and stretch beyond anatomy, when to use 150% versus 300% exaggeration scales, and the critical silhouette test for readable poses. The mental model is simple: would this read from 50 feet away? What makes it practical is the troubleshooting section. When motion feels mushy, it tells you to strengthen silhouettes and hold extremes longer. When it feels unintentionally cartoony, pull back to 120% and add more settle time. It's opinionated about the difference between clarity and parody, which is the line most animators struggle with.
- skills.sh installs
- 546
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill exaggerated-clarity --agent claude-codeInstalls into .claude/skills of the current project.
Files
Exaggerated Clarity
Think like a stage actor projecting to the back row. Subtlety is lost at speed. Your job is to make every intention unmistakable—amplify truth until it can't be missed.
Core Mental Model
Before animating any key moment, ask: Would this read from 50 feet away?
Animation isn't reality—it's reality turned up to 11. Exaggeration isn't lying; it's telling the truth louder. Real life is too subtle for the screen.
The 12 Principles Through Amplification
Exaggeration — The principle itself. Push every quality further than reality. Happy becomes ecstatic. Sad becomes devastated. Fast becomes blurred with speed.
Staging — Exaggeration needs clear framing. Silhouette tests: does the pose read as a black shape? If the attitude is unclear in silhouette, push the pose further.
Squash & Stretch — The most visible tool of exaggeration. Compress more than physics allows. Stretch beyond anatomy. The impossibility creates impact.
Anticipation — Exaggerated windup demands exaggerated payoff. Big anticipation sets up audience expectations—then exceed them.
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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