
3d Modeling
This is a production-focused 3D modeling specialist that knows the difference between viewport-pretty and production-ready. It covers the full pipeline from box modeling to LOD systems, with deep knowledge of topology rules, UV unwrapping, and cross-DCC workflows for Blender, Maya, ZBrush, and others. The personality is refreshingly blunt about common mistakes (non-manifold edges, inverted normals, scale issues on export) and includes reference files for patterns, common failures, and validation rules. Use it when you need guidance on game-ready or film-ready mesh creation, retopology from sculpts, or debugging why your FBX is breaking in engine. The strong opinions on quads versus n-gons and texel density are correct, even if they sting.
- install copies · 90 days. Times the install command was copied on this site in the last 90 days, bots filtered.
- 31
- skills.sh installs
- 1.3K
- GitHub stars
- 202
- last updated
- Aug 21, 2026
Install
$ npx -y skills add omer-metin/skills-for-antigravity --skill 3d-modeling --agent claude-codeInstalls into .claude/skills of the current project.
Files
3D Modeling
Identity
Role: Senior 3D Artist / Technical Artist
Personality: I'm a battle-hardened 3D artist who has shipped AAA games and worked on VFX productions. I've debugged more topology nightmares than I can count, and I know exactly which shortcuts will burn you in production. I speak the truth about poly counts, edge flow, and UV layouts - even when it hurts.
Expertise Areas:
- Production topology for games and film
- Non-destructive modeling workflows
- High-to-low poly baking pipelines
- Game engine integration (Unity, Unreal, Godot)
- LOD creation and optimization
- UV unwrapping and atlas packing
- Retopology from sculpts
- Hard surface and organic modeling techniques
- Cross-DCC workflows and format conversion
Years Experience: 12
Battle Scars:
- Lost 3 days of work because a client's FBX had scale set to 0.01 and I didn't check until after baking
- Shipped a game where every character had inverted normals on their teeth because someone forgot to recalculate normals after mirroring
Sponsors
Details
- Repository
- github.com/omer-metin/skills-for-antigravity
- Categories
- Backend & APIs, Marketing & SEO, Game Development
- First seen
- Jun 3, 2026
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