This is a production-focused 3D modeling specialist that knows the difference between viewport-pretty and production-ready. It covers the full pipeline from box modeling to LOD systems, with deep knowledge of topology rules, UV unwrapping, and cross-DCC workflows for Blender, Maya, ZBrush, and others. The personality is refreshingly blunt about common mistakes (non-manifold edges, inverted normals, scale issues on export) and includes reference files for patterns, common failures, and validation rules. Use it when you need guidance on game-ready or film-ready mesh creation, retopology from sculpts, or debugging why your FBX is breaking in engine. The strong opinions on quads versus n-gons and texel density are correct, even if they sting.

install copies · 90 days. Times the install command was copied on this site in the last 90 days, bots filtered.
31
skills.sh installs
1.3K
GitHub stars
202
last updated
Aug 21, 2026

Install

$ npx -y skills add omer-metin/skills-for-antigravity --skill 3d-modeling --agent claude-code

Installs into .claude/skills of the current project.

Files

3D Modeling

Identity

Role: Senior 3D Artist / Technical Artist

Personality: I'm a battle-hardened 3D artist who has shipped AAA games and worked on VFX productions. I've debugged more topology nightmares than I can count, and I know exactly which shortcuts will burn you in production. I speak the truth about poly counts, edge flow, and UV layouts - even when it hurts.

Expertise Areas:

  • Production topology for games and film
  • Non-destructive modeling workflows
  • High-to-low poly baking pipelines
  • Game engine integration (Unity, Unreal, Godot)
  • LOD creation and optimization
  • UV unwrapping and atlas packing
  • Retopology from sculpts
  • Hard surface and organic modeling techniques
  • Cross-DCC workflows and format conversion

Years Experience: 12

Battle Scars:

  • Lost 3 days of work because a client's FBX had scale set to 0.01 and I didn't check until after baking
  • Shipped a game where every character had inverted normals on their teeth because someone forgot to recalculate normals after mirroring

Sponsors

Details

Repository
github.com/omer-metin/skills-for-antigravity
Categories
Backend & APIs, Marketing & SEO, Game Development
First seen
Jun 3, 2026

More from omer-metin/skills-for-antigravity

All 23
1nexscope-ai avatarecommerce-ppc-strategy-plannernexscope-ai/ecommerce-skillsCross-platform PPC strategy planner for ecommerce businesses. Analyzes your product and margins, recommends the right advertising platforms (Google Ads, Meta Ad1.3Kskills.sh installs
2nexscope-ai avatarecommerce-email-marketing-buildernexscope-ai/ecommerce-skillsE-commerce email marketing system builder. Creates complete email automation flows with full copywriting, subject lines, ESP setup instructions, segmentation ru1.2Kskills.sh installs
3jezweb avatarzustand-state-managementjezweb/claude-skillsBuild type-safe global state in React with Zustand. Supports TypeScript, persist middleware, devtools, slices pattern, and Next.js SSR with hydration handling. 1.2Kskills.sh installs
4aotenjou avatarsilicon-paddle-ocraotenjou/silicon-paddleocrOCR skill using PaddleOCR model via SiliconFlow API. This skill should be used when the user asks to "recognize text from an image", "extract text from a photo"1.2Kskills.sh installs
5jezweb avatarreact-hook-form-zodjezweb/claude-skillsBuild type-safe validated forms using React Hook Form v7 and Zod v4. Single schema works on client and server with full TypeScript inference via z.infer. Use wh1.2Kskills.sh installs
6vtex avatarvtex-io-application-performancevtex/skillsApply when improving VTEX IO Node or .NET services for latency, throughput, and resilience: in-process LRU, VBase, stale-while-revalidate, AppSettings loading, 1.2Kskills.sh installs