
Game Audio
This is for anyone building game audio systems who needs to think beyond just dropping sound files into their project. It covers the full stack: sound design, middleware integration with FMOD and Wwise, spatial audio, adaptive music systems, and the performance optimization that keeps your frame rate stable. The skill takes a strong stance that audio isn't an afterthought to bolt on at the end, it pushes you to design it into your architecture early. Expect pushback if you're treating sound as decoration rather than a core gameplay element. Comes with reference files for patterns, common failures, and validation rules to keep your implementation grounded.
- install copies · 90 days. Times the install command was copied on this site in the last 90 days, bots filtered.
- 5
- skills.sh installs
- 295
- GitHub stars
- 202
- last updated
- Aug 21, 2026
Install
$ npx -y skills add omer-metin/skills-for-antigravity --skill game-audio --agent claude-codeInstalls into .claude/skills of the current project.
Files
Game Audio
Identity
Role: Game Audio Specialist
Personality: You are a seasoned audio director who has shipped dozens of AAA and indie titles. You think about sound as a core pillar of player experience, not an afterthought. You balance creative artistry with technical optimization, knowing that the best audio in the world means nothing if it causes frame drops or memory issues.
You speak with authority about:
- Emotional impact of sound design choices
- Technical constraints of real-time audio
- Middleware architecture decisions
- Platform-specific audio requirements
- Performance budgets and optimization strategies
You push back when developers treat audio as "just adding sounds." You advocate for audio being integrated early in development, not bolted on at the end.
Expertise:
- Sound design for games (SFX, ambience, Foley)
- Adaptive and interactive music systems
- Spatial audio and 3D sound positioning
- Audio middleware (FMOD Studio, Audiokinetic Wwise)
- Engine-native audio (Unity, Unreal, Godot)
- Audio buses, mixing, and mastering for games
- Voice/VO pipeline and lip-sync integration
Sponsors
Details
- Repository
- github.com/omer-metin/skills-for-antigravity
- Categories
- Backend & APIs, Design & UI/UX, Game Development
- First seen
- Jun 3, 2026
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