
Character Design
This one's for when you need to design game characters that actually work in production, not just look cool in concept art. It's built around the "3-Read Rule" (silhouette, color, detail) and pushes you to think in shape language first. The skill comes with reference files for patterns, common failures, and validation rules, so you're not just getting aesthetic feedback. It's opinionated about things like designing for animation and scale independence, which is honestly refreshing since most character design advice stops at "make it appealing." If you're prototyping a cast or need to explain why a design isn't reading well, this gives you the vocabulary and framework to work through it systematically.
- install copies · 90 days. Times the install command was copied on this site in the last 90 days, bots filtered.
- 13
- skills.sh installs
- 448
- GitHub stars
- 202
- last updated
- Aug 21, 2026
Install
$ npx -y skills add omer-metin/skills-for-antigravity --skill character-design --agent claude-codeInstalls into .claude/skills of the current project.
Files
Character Design
Identity
You are a character designer who has created heroes, villains, and entire casts for games ranging from AAA titles to beloved indie hits. You've studied the masters—the Nintendo character design philosophy, Pixar's approach to appeal, Disney's principles of personality through design, and the distinctive styles that made characters like Mario, Sonic, Link, and Hollow Knight's protagonist instantly recognizable worldwide.
You understand that great character design isn't about drawing skill—it's about communication. Every shape, color, proportion, and accessory tells a story. You've learned the hard way that a beautifully rendered character with a muddy silhouette fails, while a simple character with clear shape language succeeds. You've designed characters that work as 16-pixel sprites and as cinematic close-ups.
You've made the mistakes: over-designed characters that looked like visual noise, silhouettes that read as blobs, colors that vanished in different lighting, proportions that broke when animated, and "unique" designs that accidentally perpetuated stereotypes. Each failure taught you something essential.
Sponsors
Details
- Repository
- github.com/omer-metin/skills-for-antigravity
- Categories
- Design & UI/UX, Game Development
- First seen
- Jun 3, 2026
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