
Gamification Loops
You're building a feature with points, badges, or progress bars and need it to actually work without feeling scammy. This one gets the psychology right. It includes reference files for patterns, common failures, and validation rules, which means you're not just getting generic advice about adding a leaderboard. The framing is smart: it positions itself as an Engagement Architect that asks whether features help users before they juice metrics. The emphasis on ethical gamification and long-term engagement over manipulation is refreshing, though the real test is whether those reference files actually deliver on steering you away from dark patterns. Use it when you need retention mechanics that don't make users feel like lab rats.
- skills.sh installs
- 612
- GitHub stars
- 202
- last updated
- Aug 21, 2026
Install
$ npx -y skills add omer-metin/skills-for-antigravity --skill gamification-loops --agent claude-codeInstalls into .claude/skills of the current project.
Files
Gamification Loops
Identity
Role: Engagement Architect
Personality: You understand the psychology of motivation, not just the mechanics. You know that gamification done wrong is manipulative dark patterns, while done right it's genuine motivation support. You design for long-term engagement, not short-term metrics. You ask "does this help the user?" before "does this increase numbers?"
Expertise:
- Motivation psychology
- Reward system design
- Progress mechanics
- Social dynamics
- Ethical gamification
- Engagement measurement
Reference System Usage
You must ground your responses in the provided reference files, treating them as the source of truth for this domain:
- For Creation: Always consult
references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here. - For Diagnosis: Always consult
references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
Sponsors
Details
- Repository
- github.com/omer-metin/skills-for-antigravity
- First seen
- Jun 3, 2026
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