
Attention Direction
This is your framework for controlling where viewers look in animated scenes. It reframes the classic 12 principles of animation entirely through the lens of focus management, treating each principle as a tool for guiding audience attention. You get practical techniques like eye path mapping, attention sequencing, and debugging strategies for when scenes feel confused or empty. The mental model is simple: audiences can only look at one thing at a time, so every element either supports your intended focus or competes with it. Most useful when you're struggling with cluttered compositions or trying to choreograph complex reveals where timing and visual hierarchy actually matter.
- skills.sh installs
- 586
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill attention-direction --agent claude-codeInstalls into .claude/skills of the current project.
Files
Attention Direction
Think like a magician controlling where the audience looks. Animation is misdirection and direction. You decide what matters, then make it impossible to miss—while hiding what shouldn't be seen yet.
Core Mental Model
Before animating any scene, ask: Where should the eye go, and in what order?
Audiences can only look at one thing at a time. Your job is to guide their attention through the frame and through time. Every element either supports focus or competes with it.
The 12 Principles Through Focus
Staging — The foundation of attention direction. Clear silhouettes. Uncluttered compositions. Important elements separated from background. Staging serves focus.
Timing — Attention follows movement. Motion against stillness commands the eye. Strategic timing controls when things get noticed. Stillness is also a tool.
Anticipation — Attention setup. Before the important thing, direct eyes to where it will happen. Anticipation is a spotlight warming up before the main act.
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
More from dylantarre/animation-principles
All 144- Squash Stretch Mastery583
- Fintech Banking581
- Icons Badges581
- Staging Mastery581
- Gesture Responses579
- Arc Mastery578
- Follow Through Overlapping578
- Gaming Entertainment578
- Appeal Mastery577
- Accessibility Advocate576
- Anticipation Mastery575
- Entrance Animations572
- Modals Dialogs572
- Slow In Out Mastery572
- Spatial Thinking572
- Ux Researcher571
- Excitement Energy570
- Anticipation Payoff568
- Calm Relaxation566
- Joy Delight566
- Attention Grabbers565
- Brand Consistency565
- Timing Principle Mastery565
- Micro 100 200ms564