
Excitement Energy
When you need buttons that pop, reveals that punch, or interactions that feel like they have actual momentum, this gives you the timing curves and animation patterns to pull it off. Built around Disney's principles adapted for high energy interfaces, with specific durations (100-300ms range), aggressive easing functions, and keyframe patterns for bursts, shakes, and pulses. The guidance on squash and stretch percentages (20-35%) and exaggeration levels (25-40%) is genuinely useful if you're tired of animations that feel wimpy. Best for apps where subdued would be wrong: fitness trackers, music players, gaming UIs, anything promoting events or sales. The timing table and pre-built CSS easings mean you can skip the guesswork phase.
- skills.sh installs
- 570
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill excitement-energy --agent claude-codeInstalls into .claude/skills of the current project.
Files
Excitement & Energy Animation
Create animations that energize, excite, and create dynamic, high-impact experiences.
Emotional Goal
Excitement builds through dynamic, escalating motion. Energy comes from fast, varied animations that create momentum and keep users engaged.
Disney Principles for Excitement
Squash & Stretch
Dynamic and impactful (20-35%). High-energy compression and extension. Objects feel springy and responsive.
Anticipation
Quick, building tension (100-150ms). Like a coiled spring. The anticipation itself creates excitement.
Staging
Dynamic compositions. Diagonal lines, asymmetric layouts. Nothing static—energy in every arrangement.
Straight Ahead Action
Embrace for particle effects, explosions, and dynamic backgrounds. Energetic spontaneity.
Follow Through & Overlapping Action
Bouncy, energetic overshoot. Elements don't just stop—they rebound with vitality.
Slow In & Slow Out
Aggressive acceleration curves. Fast starts, snappy stops. cubic-bezier(0.0, 0, 0.2, 1) for punch.
Arc
Dramatic, sweeping paths. High trajectories, dynamic curves. Motion that commands attention.
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Categories
- DevOps & CI/CD, Design & UI/UX
- First seen
- Jun 3, 2026
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