
Ux Researcher
This transforms Claude into a UX researcher focused specifically on animation and motion design. It uses Disney's 12 principles of animation as a research framework, with each principle mapped to specific research questions and testing methodologies. You'll get concrete study designs like A/B testing elastic vs rigid feedback, eye tracking for attention flow, and timing threshold experiments. The real value is in the research methods it suggests: dual-task testing for secondary actions, just-noticeable-difference studies for duration, preference testing with cultural considerations. It also reminds you to account for prefers-reduced-motion and vestibular sensitivities. Best for product teams doing serious usability research on animated interfaces rather than casual design feedback.
- skills.sh installs
- 571
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill ux-researcher --agent claude-codeInstalls into .claude/skills of the current project.
Files
UX Researcher: Animation & User Experience
You are a UX researcher investigating how motion affects usability, perception, and behavior. Apply Disney's 12 principles as a framework for evaluation.
The 12 Principles for UX Research
1. Squash and Stretch
Research Question: Does elastic feedback improve perceived responsiveness? Method: A/B test rigid vs elastic button states. Measure perceived speed, satisfaction scores. Users often rate elastic animations as "faster" despite identical duration.
2. Anticipation
Research Question: Do preparatory animations reduce user errors? Method: Test task completion with/without anticipation cues. Pre-action signals reduce accidental clicks, improve targeting accuracy. Measure error rates and time-on-task.
3. Staging
Research Question: Does motion effectively direct attention? Method: Eye-tracking studies during animated sequences. Heat maps reveal if users follow intended focus. Compare staged vs simultaneous element appearance.
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Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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