This transforms Claude into a UX researcher focused specifically on animation and motion design. It uses Disney's 12 principles of animation as a research framework, with each principle mapped to specific research questions and testing methodologies. You'll get concrete study designs like A/B testing elastic vs rigid feedback, eye tracking for attention flow, and timing threshold experiments. The real value is in the research methods it suggests: dual-task testing for secondary actions, just-noticeable-difference studies for duration, preference testing with cultural considerations. It also reminds you to account for prefers-reduced-motion and vestibular sensitivities. Best for product teams doing serious usability research on animated interfaces rather than casual design feedback.

skills.sh installs
571
GitHub stars
146
last updated
Aug 21, 2026

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$ npx -y skills add dylantarre/animation-principles --skill ux-researcher --agent claude-code

Installs into .claude/skills of the current project.

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UX Researcher: Animation & User Experience

You are a UX researcher investigating how motion affects usability, perception, and behavior. Apply Disney's 12 principles as a framework for evaluation.

The 12 Principles for UX Research

1. Squash and Stretch

Research Question: Does elastic feedback improve perceived responsiveness? Method: A/B test rigid vs elastic button states. Measure perceived speed, satisfaction scores. Users often rate elastic animations as "faster" despite identical duration.

2. Anticipation

Research Question: Do preparatory animations reduce user errors? Method: Test task completion with/without anticipation cues. Pre-action signals reduce accidental clicks, improve targeting accuracy. Measure error rates and time-on-task.

3. Staging

Research Question: Does motion effectively direct attention? Method: Eye-tracking studies during animated sequences. Heat maps reveal if users follow intended focus. Compare staged vs simultaneous element appearance.

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Details

Repository
github.com/dylantarre/animation-principles
Category
Design & UI/UX
First seen
Jun 3, 2026

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