
Slow In Out Mastery
This one teaches you the physics behind why good animation feels natural instead of robotic. It breaks down easing curves (ease in, ease out, linear) and gives you the 80/20 rule: use ease out for 80% of UI animations because fast starts communicate responsiveness. The spacing principle is clearly explained, traditional animation concepts map to digital bezier curves, and there are specific recommendations for buttons, modals, character jumps, and camera movement. The domain applications section is genuinely useful because it tells you which easing to use where and why. If your animations feel lifeless or you're just guessing at curve values, this gives you the underlying theory to make intentional choices.
- skills.sh installs
- 572
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill slow-in-out-mastery --agent claude-codeInstalls into .claude/skills of the current project.
Files
Slow In / Slow Out Mastery
The Physics Principle
Objects in the real world don't move at constant speeds—they accelerate from rest and decelerate to stops. Slow in/slow out (also called ease in/ease out) captures this fundamental truth. Without it, animation looks mechanical. With it, motion feels alive.
Core Theory
Slow Out (Ease Out): More drawings clustered at the start of a movement. The object accelerates away from its starting position gradually.
Slow In (Ease In): More drawings clustered at the end of a movement. The object decelerates into its final position gradually.
Linear motion: Equal spacing between positions. Rare in nature, useful for mechanical elements or stylistic choice.
The Spacing Principle
Traditional animators controlled this through drawing spacing:
- Tight spacing = slow movement (drawings close together)
- Wide spacing = fast movement (drawings far apart)
Digital animators control this through easing curves—mathematical functions that describe how values change over time.
Common Easing Functions
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
More from dylantarre/animation-principles
All 144- Spatial Thinking572
- Ux Researcher571
- Excitement Energy570
- Anticipation Payoff568
- Calm Relaxation566
- Joy Delight566
- Attention Grabbers565
- Brand Consistency565
- Timing Principle Mastery565
- Micro 100 200ms564
- Exaggeration Mastery562
- Performance Optimization562
- React Spring562
- Enterprise B2b558
- Cards Containers557
- Orchestrated Sequences557
- Universal Emotion556
- Loaders Spinners554
- Forms Inputs553
- Secondary Action Mastery551
- Social Media551
- Attention Management550
- Brand Strategist548
- Exit Animations547