This one teaches you the physics behind why good animation feels natural instead of robotic. It breaks down easing curves (ease in, ease out, linear) and gives you the 80/20 rule: use ease out for 80% of UI animations because fast starts communicate responsiveness. The spacing principle is clearly explained, traditional animation concepts map to digital bezier curves, and there are specific recommendations for buttons, modals, character jumps, and camera movement. The domain applications section is genuinely useful because it tells you which easing to use where and why. If your animations feel lifeless or you're just guessing at curve values, this gives you the underlying theory to make intentional choices.

skills.sh installs
572
GitHub stars
146
last updated
Aug 21, 2026

Install

$ npx -y skills add dylantarre/animation-principles --skill slow-in-out-mastery --agent claude-code

Installs into .claude/skills of the current project.

Files

Slow In / Slow Out Mastery

The Physics Principle

Objects in the real world don't move at constant speeds—they accelerate from rest and decelerate to stops. Slow in/slow out (also called ease in/ease out) captures this fundamental truth. Without it, animation looks mechanical. With it, motion feels alive.

Core Theory

Slow Out (Ease Out): More drawings clustered at the start of a movement. The object accelerates away from its starting position gradually.

Slow In (Ease In): More drawings clustered at the end of a movement. The object decelerates into its final position gradually.

Linear motion: Equal spacing between positions. Rare in nature, useful for mechanical elements or stylistic choice.

The Spacing Principle

Traditional animators controlled this through drawing spacing:

  • Tight spacing = slow movement (drawings close together)
  • Wide spacing = fast movement (drawings far apart)

Digital animators control this through easing curves—mathematical functions that describe how values change over time.

Common Easing Functions

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Details

Repository
github.com/dylantarre/animation-principles
Category
Design & UI/UX
First seen
Jun 3, 2026

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