
Large 500 800ms
This is your guide for animations that demand attention. 500-800ms is where movement becomes an event people actually watch, so you save it for hero reveals, onboarding flows, and success celebrations. The source walks through all twelve Disney animation principles at this scale, with concrete easing curves and stagger patterns for choreographing multiple elements. The key discipline here is restraint: if you're using 700ms animations on common actions, you're training users to feel impatient. Think of these as theatrical moments that punctuate the experience. One solid take: the implementation examples show proper follow-through with 100-200ms delays on secondary elements, which is what separates animations that feel finished from ones that just stop.
- skills.sh installs
- 530
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill large-500-800ms --agent claude-codeInstalls into .claude/skills of the current project.
Files
Large Animations (500-800ms)
At 500-800ms, animations become events. Users stop and watch. Reserve this duration for significant moments that deserve attention and communicate importance.
Disney Principles at Large Scale
Full Expression of All Principles
Squash & Stretch: Dramatic deformation - 20-30% stretch visible and characterful. Objects feel elastic and alive.
Anticipation: Extended wind-up - 150-200ms anticipation sells the action. Clear "about to happen" signal.
Staging: Sophisticated choreography - multiple elements with clear hierarchy and timing offsets.
Straight Ahead/Pose to Pose: Definitely pose to pose - complex motion needs keyframe control.
Follow Through: Extended settling - elements continue moving 100-200ms after main action completes.
Slow In/Slow Out: Dramatic easing - strong deceleration creates impact at endpoints.
Arcs: Essential - all movement should follow natural curved paths.
Secondary Action: Rich layering - primary, secondary, and tertiary actions possible.
Timing: 30-48 frames at 60fps. Full cinematic range.
Exaggeration: Go bold - this duration supports theatrical expression.
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Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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