
Education Learning
A comprehensive guide for applying Disney's 12 animation principles to educational interfaces. You get specific timing recommendations (200ms for answer feedback, 600ms for celebrations), easing functions for different interactions, and concrete examples like how mascots should stretch for personality or how checkmarks should land before triggering celebration effects. The core philosophy is smart: celebrate successes generously with longer animations (500-800ms) but keep error feedback quick and gentle so learners don't feel discouraged. If you're building a learning platform or tutoring app and want your animations to feel purposeful rather than decorative, this gives you a solid framework grounded in actual animation theory.
- skills.sh installs
- 618
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill education-learning --agent claude-codeInstalls into .claude/skills of the current project.
Files
Education & Learning Animation Principles
Apply Disney's 12 principles to create engaging, encouraging experiences that support comprehension and celebrate progress.
The 12 Principles Applied
1. Squash & Stretch
- Answer Buttons: Friendly squash on selection
- Mascots/Characters: Personality through stretch
- Achievement Badges: Bounce with character
2. Anticipation
- Quiz Reveal: Build-up before showing results
- Next Lesson: Preparation for new content
- Submit Answer: Moment before feedback
3. Staging
- Learning Content: Primary focus always
- Progress Indicators: Visible but not distracting
- Interactive Elements: Clear call to action
4. Straight Ahead & Pose to Pose
- Video Lessons: Continuous playback (straight ahead)
- Course Progress: Step-by-step modules (pose to pose)
- Interactive Exercises: Defined question states
5. Follow Through & Overlapping Action
- Correct Answer: Checkmark lands, then celebration
- Lesson Cards: Stack with natural follow-through
- Points Counter: Numbers settle after update
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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