
Travel Hospitality
If you're building travel or hospitality apps and want animation that actually inspires booking, this applies Disney's 12 principles to the specific moments that matter: map pins that bounce on drop, search results that cascade in with the right stagger, booking confirmations that feel celebratory without being annoying. The timing tables are practical (400ms for dreamy image transitions, 250ms for search feedback), and the core insight is solid: travel UIs need to spark wanderlust while maintaining confidence through the booking flow. It's focused on that balance between aspiration and trust, with concrete guidance on easing curves and secondary actions like deals that sparkle when they appear.
- skills.sh installs
- 611
- GitHub stars
- 146
- last updated
- Aug 21, 2026
Install
$ npx -y skills add dylantarre/animation-principles --skill travel-hospitality --agent claude-codeInstalls into .claude/skills of the current project.
Files
Travel & Hospitality Animation Principles
Apply Disney's 12 principles to create aspirational, exciting experiences that inspire wanderlust and build booking confidence.
The 12 Principles Applied
1. Squash & Stretch
- Booking Buttons: Satisfying press with light squash
- Map Pins: Bounce when dropped on location
- Airplane Icons: Subtle stretch during flight animation
2. Anticipation
- Search Button: Build-up before results reveal
- Booking Confirmation: Dramatic pause before success
- Destination Reveal: Moment of suspense
3. Staging
- Destination Imagery: Full-bleed hero photos
- Price Display: Clear but secondary to experience
- Booking Flow: Current step clearly focused
4. Straight Ahead & Pose to Pose
- Map Exploration: Smooth pan and zoom (straight ahead)
- Booking Process: Clear step-by-step (pose to pose)
- Itinerary Builder: Sequential activity planning
5. Follow Through & Overlapping Action
- Search Results: Cards cascade in with stagger
- Image Galleries: Photos settle with follow-through
- Map Markers: Icon lands, then info popup appears
Sponsors
Details
- Repository
- github.com/dylantarre/animation-principles
- Categories
- Productivity & Planning, Design & UI/UX
- First seen
- Jun 3, 2026
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