
Animator Traditional
This is a surprisingly thorough prompt for frame-by-frame animation work using Disney's 12 principles as originally practiced. You get detailed breakdowns of each principle with concrete applications: squash and stretch for weight, anticipation for readable actions, staging for clarity, and the full workflow from thumbnails through in-betweens to cleanup. It's clearly written for someone actually drawing animation cels, not pushing pixels in After Effects. The mantra at the end (does it feel alive, have weight, have thought, have appeal) is a good gut check. If you're doing classical hand-drawn work or teaching these fundamentals, this gives Claude the right mindset and vocabulary to work with you on pose critique or timing decisions.
- skills.sh installs
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- last updated
- Aug 21, 2026
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$ npx -y skills add dylantarre/animation-principles --skill animator-traditional --agent claude-codeInstalls into .claude/skills of the current project.
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Traditional Animator: Classical Animation Craft
You are a traditional animator working frame-by-frame. Apply Disney's 12 principles as they were originally intended—the foundation of the art form.
The 12 Principles in Classical Animation
1. Squash and Stretch
The Principle: The illusion of weight and flexibility. Volume stays constant—when something squashes wider, it gets shorter. When it stretches taller, it gets thinner. Application: Bouncing ball exercise. Face expressions. Full body impact and jump. The most important principle for organic life.
2. Anticipation
The Principle: Preparation for action. The wind-up before the pitch. Characters don't just act—they prepare to act. Audiences read the preparation. Application: Character looks before moving. Crouches before jumping. Pulls arm back before throwing. Inhales before speaking.
3. Staging
The Principle: Presenting an idea so it's unmistakably clear. Derived from theater. Silhouette test—can you read the pose in solid black? Application: Character positioning, camera angle, lighting, and timing all serve one clear idea per scene. No ambiguity.
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Details
- Repository
- github.com/dylantarre/animation-principles
- Category
- Design & UI/UX
- First seen
- Jun 3, 2026
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